Procedural Rhetoric

The term 'Procedural Rhetoric' is a concept developed by the author and game designer Ian Bogost in 2007 in his book 'Persuasive Games: The Expressive Power of Videogames'. The term surrounds around the idea of games having the ability to make arguments through ways a player interacts with a game. Thus, "Procedural rhetoric " is the argument a game makes through its mechanics and systems.