Explorable Narrative

This type of narrative involves a story with a beginning and an ending that is the same throughout every playthrough. Essentially the actions and decisions that the player chooses, does not affect the start or finish of the story. However unlike other types of narrative games, you can take alternate routes to reach the end goal. This is similar to "Modular Narrative" games, but there's more freedom involved within the path that the player takes. Explorable narrative is typical for most open world games. Example

An example of an explorable narrative game, is "Legend of Zelda Breath of the Wild". The main objective of the game is to play as Link (protagonist), regain his memories, and defeat Ganondorf (antagonist). Although the ending of the game will remain the same throughout different playthroughs, the player can explore different areas and complete tasks (regain memories) in whatever order they please.

Quick Summary


 * Has a fixed beginning and end
 * There are multiples routes to progress in the story
 * A specific action or/and decisions does not affect the storyline
 * Open world experience
 * Players feel more freedom