Time

Time is a factor that is uncontrollable in reality, but within a game, the game designer is the one who reigns control over time. The game designers can choose to speed up, slow down, reverse, skip or pause time within a fictional world or game that they’ve created. Depending on the time, the game can either be a fast time limit game or a relaxed slow paced game. In games, time can be classified into two categories such as discrete and continuous.

Discrete
Games that are discrete have little to no concerns with time, as it is irrelevant. Discrete time based games are usually associated with turn based genres or puzzles with no time limits, although discrete is not limited to those genres. An example of a popular discrete games is:

1. Final Fantasy The Final Fantasy series is a strategic turn-based game with a storyline based in a fictional world. The Final fantasy series has many different storylines that were introduced throughout the years. Mainly the older series still do the turn-based actions as the new series deviated from being fixed on turn-based actions.

Continuous
Games that are continuous are very relevant to time, and usually keeps the time going. Games that are continuous are usually associated genres like search and destroy, hearthstone, and any tournaments. It is usually noted that most competitive games do not have a pause timer. An example of a game with continuous time is:

1. Valorant Valorant is an FPS 5v5 search and destroy game, where one side is attacking and the other is defending. The attacking side must successfully plant the bomb and wait till it detonates, as the defending team needs to prevent the attacking side from doing so. A time limit is set, and the team to get first to take 13 rounds wins.