Experiential system

Experiential systems are how a game is framed, it can be either an open or closed system. “A closed system has no interchange with its environment. An open system receives matter and energy from its environment and passes matter and energy to its environment.”

For example, “osu!” could be considered as open or closed. When a player starts to play “osu!” it’s all about hitting the circles accurately and staying on the beat with the music. When the game is framed this way “osu!” would be a closed system.

On the other hand, we must consider our surroundings. While playing the game a player can get physically tired, have worldly distractions, and other environmental hiccups. These elements contribute to how successful a player is in the game. When the game is framed this way “osu!” would be an open system.

Work Cited

Module 5 Reading: Chapter 5: Systems