Speedrunning

Games are crafted over a harsh iterative processes in design, piecing all the minor parts to build a grandiose game. Game designers take a great amount of time and effort to create a game with a set goal in mind. In that sense, a speed runner can be seen as an unruly visitors to the fictional world created by the game designer as they take the game apart piece by piece. All in hopes to find the best possible route and loopholes to help decrease the amount of time to beat a game. Speed running is a long process and tedious of replaying the game in hopes to find holes within coding or the game itself, in which the only thing that matters is the time being as short as possible. Every second it takes to do an action, or glitches to skip a whole scene is seen as crucial to beat the game a few seconds to hours. Although, it isn't to be seen as an entire problem as speed running has a whole community of it's own. A competition between players, challenging their previous records or the best times in the world.

Speedrunning is very fascinating, as it takes time and commitment to game of a speedrunner's choice. Games that would otherwise take hours to finish, would simply be finished in a couple of minutes. An example: Super Mario Bros, a platformer created by Nintendo in 1985, is a game that would last on average estimate of 2 hours to complete the game (which doesn't take into account of those players that play for leisure). While the fastest speed run to beat the game is 4 minutes and 56 seconds.

References:

 * 1) How Long Is Super Mario Bros.? howlongtobeat.com/game.php?id=9371.